



DUAT is a MOBA-type game in top-down perspective, inspired by
egyptian funerary mythology. Each player embodies a fallen god, trapped in the Duat.
“Duat” is the name referring to the realm of the dead in Egyptian mythology.
One arena. Two camps.
Each camp picks up objects to score in the opposite camp.
The winner is the team with most points.




Anubis is a protective divinity of embalmers and necropolises.
He represents the role of distance mage.




Sekhmet represents the role of a Warrior / Assassin. In Egyptian lore,
she is linked to the violence of war and the wrath of the sun.




Taouret is a Hippopotamus goddess protector of childbirth. In DUAT she embodies the role of a tank.




















Ludivine BELLOT
Character Anubis
Concept Art / Animation /
Tech Character
Baya BENEDETTI
Character Sekhmet
Concept Art / Animation /
Tech Character
Eva LE COCQUEN
Character Taouret
Concept Art / Animation /
Tech Character
Estelle PANEL
Environment
Lightings / Shaders
Mélanie KHAU
Environment
Fx / Tech / Blueprints

PROJECT TRACKING AND SUPPORT
Mickael FLOURY
Paul Emile BOUCHER
Adrien SIMON
Charline PAUL
Nicolas GIROU
Damien BRISSON
Guillaume DESCHAMPS
Arnaud SZOBAD
Servane ALTERMATT
NEW3DGE STAFF
Michael BARATIAN
Guillaume BERNABEU
Diana BARATIAN
Laurène BARATIAN