GAME ART
Description of the first semester objectives
As with our CGI students, the objective of this first project was to have our students work as a team on a completed video game prototype within a given time constraint.
Therefore, they have created 5 video game prototypes
to demonstrate their technical and artistic skills.
The different groups conceptualized and produced their assets (characters, environments, props, while adhering to video game constraints).
The game prototypes are playable and run on
the UNREAL ENGINE 5 engine..
OBJECTIVES
Create a video game prototype
NUMBER OF STUDENTS
5-6 students per project
PROJECT DURATION
4 months period
MAIN SOFTWARE
Photoshop, 3DSMax, ZBrush, Substance Painter, Substance Designer, Marvelous Designer, Rizom UV, Unreal Engine 5