COMMON WORLDS
Concept Art / CGI / Game Art
Description of the Common Worlds
Building on last year’s success, our students from three different specializations have once again joined forces to create shared worlds, each contributing their unique expertise. Aurélien Fournier, our Concept Art supervisor, took on the role of creative director, laying
the foundation for the three universes.
The Concept Art students then brought these visions to life with their concepts, while our CGI and Game Art students simultaneously transformed them into video teasers and video game prototypes, respectively.
OBJECTIVES
Produce 3 common worlds where students from the 3 specializations worked colloboratively
PROJECT DURATION
2 months period for Concept Art
6 months period for CGI
6 months period for Game Art
TEAM SIZE
Concept Art: 5-7
CGI: 11
Game Art: 9-11
MAIN SOFTWARE
Concept Art
Blender, Photoshop
CGI
3Ds Max, Gaea, Zbrush, Photoshop, Painter, Designer, Rizom UV, Marvelous, Houdini, Nuke, Resolve
Game Art
Unreal Engine 5, Maya, 3Ds Max, Zbrush, Photoshop, Painter, Designer, Rizom UV, Marvelous, Houdini