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COMMON WORLDS

Concept Art / CGI / Game Art

Description of the Common Worlds

Building on last year’s success, our students from three different specializations have once again joined forces to create shared worlds, each contributing their unique expertise. Aurélien Fournier, our Concept Art supervisor, took on the role of creative director, laying 
the foundation for the three universes.
The Concept Art students then brought these visions to life with their concepts, while our CGI and Game Art students simultaneously transformed them into video teasers and video game prototypes, respectively.

OBJECTIVES

Produce 3 common worlds where students from the 3 specializations worked colloboratively

PROJECT DURATION

2 months period for Concept Art

6 months period for CGI

6 months period for Game Art

TEAM SIZE

Concept Art: 5-7 

CGI: 11

Game Art: 9-11

MAIN SOFTWARE

 

Concept Art
Blender, Photoshop
 

CGI 
3Ds Max, Gaea, Zbrush, Photoshop, Painter, Designer, Rizom UV, Marvelous, Houdini, Nuke, Resolve
 

Game Art
Unreal Engine 5, Maya, 3Ds Max, Zbrush, Photoshop, Painter, Designer, Rizom UV, Marvelous, Houdini

Select a poster to explore a univers //

//NEW3DGE Common Worlds Graduation Projects 2024

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