By Benoit Fleury
I’m Benoît, I’m 28 and I’ve been studying Concept Art at New3dge for more than 2 years now, my goal is to work as an environment concept artist. I tried to challenge myself for this project by making a mining expedition in space. In this future, companies are making huge profits by extracting ressources from Asteroids.
MESSOREM is a space mining company, specialized in harvesting ressources found on asteroids.
They developed the most effective method in order to be able to extract as many asteroids as possible in short time periods, by using autonomous drones spotting the surroundings in search of valuable resources. These expeditions ensure optimal return and zero risk for the small human crew remaining on the ship.
I used a simple design process starting with basic sketches, rough 3D blocking and a lot of research. I ended up with the idea of doing a "space hive" where a big ship (the hive) would carry a lot of smaller drone units (the "bees").
I had to think of a convenient way to stock, deploy and refill the drones by adding pods/stations on top of the ship.
Since my ship is supposed to be this big, slow structure, I thought that the drones could look much faster.
Now the drones are ready to harvest every asteroid in the area.
GAME ART PROJECT : THE FAULT
I had the pleasure to work on a video game project at New3dge as an environment concept artist. The game takes place in the 1930s, during an Antarctica expedition. Two scientists find their lab abandoned and invaded by a strange organism.
Game Art team: Mael Villa, Steven Deutch, Livia Pilan, Elisa Bernon, Alessia Malatesta, Fabien Burger