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GAME ART

Description of the project

Building on last year’s success, our students from three different specializations have once again joined forces to create shared worlds, each contributing their unique expertise. Aurélien Fournier, our Concept Art supervisor, took on the role of creative director, laying the foundation for the three universes.

The Concept Art students then brought these visions to life with their concepts, while Game Art students transformed them into video game prototypes.

OBJECTIVES

Produce 3 common worlds where students from the 3 specializations worked colloboratively

PROJECT DURATION

6 months period

TEAM SIZE

9-11 students

MAIN SOFTWARE
Unreal Engine 5, Maya, 3Ds Max, Zbrush, Photoshop, Painter, Designer, Rizom UV, Marvelous, Houdini

Select a poster to explore a univers //

//NEW3DGE Common Worlds Graduation Projects 2024

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