GAME ART
Description of the project
Building on last year’s success, our students from three different specializations have once again joined forces to create shared worlds, each contributing their unique expertise. Aurélien Fournier, our Concept Art supervisor, took on the role of creative director, laying the foundation for the three universes.
The Concept Art students then brought these visions to life with their concepts, while Game Art students transformed them into video game prototypes.
OBJECTIVES
Produce 3 common worlds where students from the 3 specializations worked colloboratively
PROJECT DURATION
6 months period
TEAM SIZE
9-11 students
MAIN SOFTWARE
Unreal Engine 5, Maya, 3Ds Max, Zbrush, Photoshop, Painter, Designer, Rizom UV, Marvelous, Houdini